Conker's Bad Fur Day [Model NUS-NFUE-USA]

The Nintendo 64 Game by T-HQ, Inc.

Conker's Bad Fur Day [Model NUS-NFUE-USA] screenshot

Emulated in MAME !

DESCRIPTION

[CONSOLE] Nintendo 64 Game

Conker's Bad Fur Day © 2001 THQ.


The day after his 21st birthday bash, Conker's sporting the worst hangover ever, and he just can't seem to find his way home. Prepare to stagger through randy, raunchy, raucous scenarios crammed full of bad manners, twisted humor, and graphic bodily functions. Unless you're a fan of violence, foul language, and racy innuendo, you'd best steer clear of this one.

* Warped characters... Meet slow-witted farm implements, a well-endowed sunflower, and a mysterious beast known only as the Great Mighty Poo.

* Bizarre behaviors... Transform into a vampires guano-dropping lackey, battle a caveman whose bone is worse than his bite, and storm the beach in an amphibious assault on an army of sinister stuffed bears.

* Frenetic multiplayer modes... Team up with friends or go it alone in seven different multiplayer games or five different free-for-all arenas.

TECHNICAL INFORMATION

Model NUS-NFUE-USA

TRIVIA

Conker's Bad Fur Day was released on March 05, 2001 in the USA.

The voices of Conker, Birdy, Gargoyle, Batula, Panther King, Beetles, Wasps, King Bee, Franky, Ron, Reg, Boss, Professor, Ugas, Bugga, Rock Creatures, Male Villagers, Monk, Squirrel Army, Weasels, Rodent, Carl, Quentin, Imps, Sarge, Tediz, Male Boxes and Mr Barrel were done by only one man; Chris Seavor.

The voices of Berrie, Queen Bee, Jugga, Rock Solid Creatures, The Female Cogs, The Sunflower, Catfish, Female Villagers, Puppet Girl, Cow and Female Box were done by only one woman; Louise Ridgeway.

STAFF

Project Leader & Game Design: Chris Seavor
Gameplay Software Engineer: Mark Betteridge
Music composed and performed by: Robin Beanland
Lead Artist & Character Design: Don Murphy
Technical Software Engineers: Chris Marlow, Tony Wong
Audio Software Engineer: Michael Currington
Task and Camera Software Engineer: Shawn Pile
Visual Effects Software Engineer: Andrew Davies
Multiplayer and Front End Software: Robert Harrison
Background and Layout Artists: David Rose, Chris Seavor, Edward Sludden, Carl Tilley
Cutscene Artists: Andrew Betts, Declan Doyle, Aisling Duddy, Louise Ridgeway
3‑D Animators: Declan Doyle, Aisling Duddy, Louise Ridgeway
Sound Design & Sound Recording: Robin Beanland
Additional Game Design: Mark Betteridge, Gregg Mayles, Don Murphy, David Rose, Tim Stamper
Additional Graphics: Andrew Betts, Don Murphy, Chris Seavor
Additional Tasking Software: Michael Currington, Chris Marlow, Tony Wong
Cutscene Screenplay: Robin Beanland, Chris Seavor
Character Voices: Chris Seavor, Louise Ridgeway
Rare Support: Pete Cox, Doug Crouch, Simon Farmer, Mark Green, Leigh Loveday, Paul Mikell, Andrew Wilson
Quality Assurance: Ross Bullimore, Matthew Carter, Justin Cook, Richard Cousins, Andrew Kimberley, Luke Munton, Dale Murchie, David Parkinson, Gary Phelps, Gavin Price, John Silke, Roger Smith, Gareth Stevenson, Huw Ward, David Wong
NOA Thanks To: Tim Casey, Mike Fukuda, Don James, Michael Kelbaugh, Ken Lobb, Gail Tilden, Treehouse
NCL Thanks To: Masashi Goto, Keisuke Terasaki
NOE Thanks To: Y. Edasawa, Hiroyuki Uesugi
Special Thanks To: Hiroshi Yamauchi
Additional Thanks: Minoru Arakawa, Ben Cullum, Joel Hochberg, Chris Stamper, Wombat, Hiroyuki Yamada

SOURCES
Game's ROM.

Page last modified on July 31, 2016