Canyon Runner

The Arcade PCB by GreyStone Technology

Canyon Runner screenshot

Not emulated in MAME

DESCRIPTION

[ARCADE] Arcade PCB

Canyon Runner © 1994 GreyStone Technology.


So, you want to be a Runner pilot, do you? You'd better start in the Stock Circuit; you'll need the experience if you want a shot in the Gauntlet League. The veterans will eat you for breakfast if you try to run the Gauntlet before you're ready. Of course, winning a Gauntlet League race will make you a god as far as the bloodthirsty Runner fans are concerned. But, believe me, just surviving is quite an accomplishment.

On the surface it looks pretty simple. All you have to do is punch through the finish field first. The thing is, everyone else is trying to do the same thing. Oh yeah, and they've all got guns. Big guns. Guns big enough to shred high-temp ceramic-steel into drops of glowing slag. This does tend to complicate things a bit. As if that weren't enough, they put pulse cannons along the canyon walls to make sure those rabid fans get their money's worth. You've got state-of-the-art kinetic shield generators bolted onto your Runner, but they can only take so much punishment before you break into hurtling chunks of flaming wreckage. The fans really love that stuff. I'm talon, this is one tough crowd. You still want to sign up? Can I have your stereo?

TECHNICAL INFORMATION

PICTURE :
1
Canyon Runner the  Arcade PCB
Click to enlarge
(members only)
Mercury hardware

Type of Interface: Imersive -HMD-
Physical posture: Motorcycle position
Motion of the platform: Yes.
Controls: Dual differential twist grip controls for the rider, complete with fire switch, speed toggle control and auxiliary button.
Rider emergency kill switch.
Remote operator control panel which controls all 6 vehicles.
Computer platform: SGI Onyx RE2 with 4 processors, 4 RMs and the MO serves to drive 6 Mercury Systems simultaneously.
Type of display: An imersive, full color VGA display with 640x480 resolution. Include a flexible face shield which positions and support the rider's face and obscures peripheral distractions.
Tracking: None
Size of the Unit: 2,75' x 9,3' H: 4,3'
Unit Description: The Mercury vehicle is a full-motion virtual reality entertainment platform that serves as a vehicle for a wide variety of entertainment applications. Mercury's sleek, futuristic styling and ergonomic form immediately capture and hold your attention. The purpose of Mercury is made abundantly clear by its incredible "look". Even sitting still, the vehicle appears to be speeding. If a racing motorcycle could fly, it would look like the Mercury. The difference is, Mercury can fly, hover, skim, swim, travel through any environment imaginable. The experiences it offers are boundless. Mercury completely focuses the rider's attention on the world presented in the viewer. Nothing else exists. The quality and smoothness of the images are so far beyond comparison with arcade-style games that the level of reality hardly seems virtual. There is sound - rich, vibrant sound that fills your ears with the rush of water, the scream of the engine, the concussion of explosions. Monster woofers under your chest pound you with shock waves, and the pitch, roll and heave of the craft cues the sense of balance in a way that convinces your sub-conscious that what you are seeing is truly real. Take a ride on the Mercury, and believe...

Graphical Information:
- Texture mapping capability: SGI RE2

Sound:
- Type of sound: full fidelity, sampler-based sound system which employs two full-range speakers configured for near-field monitoring and a unique low frequency system which supplies vibration cues via sound wave conduction. Incl. a rider intercom that aids in team play and strategists.

Network Information:
Max. Number of units networked locally: 12
Max. Number of units networked remotely: None

Other Technical Description:
- Multiple camera views follow the action for large screen display

SOURCES
Machine's picture.

Page last modified on April 04, 2008