Canyon Bomber [Model CX2607]

The Atari 2600 Cart. by Atari, Inc.

Emulated in MAME !

DESCRIPTION

[CONSOLE] Atari 2600 Cart.

Canyon Bomber © 1979 Atari, Incorporated.


Home conversion of an original Arcade video game release two years before as "Canyon Bomber". This version for Atari 2600 features 8 game variations.

CANYON BOMBER GAMES

GAME 1
Canyon Bomber (One-Player)
Test your skill against the computer. It's not an easy task. You've got six misses in which to match wits eith the computer for a higher score. Each time the bricks in the canyon are hit, the remaining bricks FALL to a lower level (rather than remaining stationary in their original position). Bricks that fall to a lower level are worth the points designated for that level. Keep an eye on the solid bar beneath your score on the upper right side of the screen. It is a "miss indicator" and gradually decreases in length each time you miss until six misses are recorded and the game ends. The bar is also color-coordinated with your planes and your score. Set your sights for 1,000 points. Although the game will not end if you reach the 1,000 point mark, it's an excellent goal to set for yourself since it will be very difficult to obtain.

GAME 2
Canyon Bomber (Two-Player)
This game differs from Game 1 only in that you are competing against another player rather than the computer. Play ends when six misses are recorded against both players. the player with the highest score wins. Don't forget to keep an eye on your opponent's "miss indicator" as well as your own. Bombs away!

GAME 3
Canyon Bomber (One-Player)
This one's the same as Game 1 with one exception. Rather than falling to a lower level, the bricks in the canyon stay suspended in their original position when the surrounding bricks are hit.

GAME 4
Canyon Bomber (Two-Player)
You compete with another player the same as in Game 2. This time however, the brick remain suspended instead of falling to a lower level.

GAME 5
Canyon Bomber (Two-Player)
Get set for a test of your endurance and concentration. The first player to score 1000 points wins. No time limit and no limit to the number of bombs or misses. Falling, rather than suspended bricks are programed into this game.
No "miss indicator" will appear on the screen in games with unlimited bombs.

GAME 6
Canyon Bomber (Two-Player)
This game program is identical to Game 5, except that the bricks stay suspended.

SEA BOMBER GAMES

GAME 7
Sea Bomber (One-Player)
You're playing against the computer. Set the level, release the bomb, and boom, you're ready for action. Sounds easy, but the computer's a real steady competitor. If you score 1,000 points before the computer does, you're a winner!

GAME 8
Sea Bomber (Two-Player)
This time you're competing against another player in a race to the 1,000 point mark.

TECHNICAL INFORMATION

Model CX2607

TRIVIA

Export releases:
PAL "Canyon Bomber [Model CX2607P]"

SCORING

CANYON BOMBER SCORING
In one-player Canyon Bomber games you compete against the computer for a higher score. A miss is recorded each time you fail to hit a target in the canyon. A miss is also recorded if your plan travels across the canyon without dropping a bomb.

There are eight bars of bricks which extend across the canyon. Each brick in the first two bars is worth one point each. The bricks in the third and fourth bars are worth two points each. In the fifth and sixth bars the bricks are worth three points each, and the bricks in the last or bottom two bars are worth four points each.

In one-player games, play continues until:
• Six misses are recorded against you, or -
• You or the computer score 1,000 points in a game with unlimited bombs.

In two-player Canyon Bomber games, play continues until:
• Both players miss six times in games with limited bombs.
• One player scores 1,000 points in games with unlimited bombs.

If all of the bricks in the canyon are eliminated, a new canyon appears on the screen and play continues.


SEA BOMBER SCORING
In both Sea Bomber games play ends when you, another player, or the computer score 1,000 points. There are five levels at which you score points when blowing up ships. The lower the ship on the screen, the more points you score. Point values for the five levels are 20, 30, 40, 50, and 60 points.

IN ALL GAMES IN THE GAME PROGRAM, THE OBJECT IS TO SCORE 1000 POINTS, OR TO HAVE THE HIGHEST SCORE WHEN THE GAME ENDS (AFTER SIX MISSES ARE RECORDED).

PORTS

Consoles:


Microsoft XBOX usa (nov.16, 2004) "Atari Anthology [Model 26084]"
Sony PlayStation 2 usa (nov.22, 2004) "Atari Anthology [Model SLUS-21076]"
Microsoft XBOX japan (aug.4, 2005) "Atari Anthology [Model B7X-00001]"

Handhelds:


Nintendo DS usa (mar.8, 2011) "Atari Greatest Hits Vol.2 [Model NTR-BR7E-USA]"

Computers:


PC [MS Windows, CD-ROM] usa (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]"

Others:


Atari Paddle TV Game usa (2004) by Jakk's Pacific
Atari Flashback usa (2004)
Atari Flashback 3 usa (sept.16, 2011) by AtGames
Atari Flashback 4 usa (nov.13, 2012) by AtGames
Atari Flashback 5 usa (oct.1, 2014) by AtGames

SOURCES
Game's ROM.

Page last modified on October 13, 2014