Blockade

[Coin-Op] Arcade Video Game by Gremlin Ind, Inc. [San Diego, CA, USA]

Type of the game: [Coin-Op] Arcade Video Game
Blockade © 1976 Gremlin.
This game was two player only, you must have a live human opponent to play against, or else the other players character will go straight into a wall, making for a very quick and boring game. Each player moves their character around leaving a solid line behind them. All moves are made on an invisible grid, so you can only turn at 90 degree angles. To win you must last longer than your opponent before hitting something (first person to hit something loses). The game ended after one player chalked up six wins, but this was operator adjustable down to as low as three.
Blockade © 1976 Gremlin.
This game was two player only, you must have a live human opponent to play against, or else the other players character will go straight into a wall, making for a very quick and boring game. Each player moves their character around leaving a solid line behind them. All moves are made on an invisible grid, so you can only turn at 90 degree angles. To win you must last longer than your opponent before hitting something (first person to hit something loses). The game ended after one player chalked up six wins, but this was operator adjustable down to as low as three.

PICTURE :
1

Click to enlarge (members only)
Upright cabinet dimensions : 67'' (170cm) High x 28'' (71cm) Deep x 26'' (66cm) Wide. Weight : 290 lbs.
Prom stickers : 1-4
Main CPU : 8080 (@ 2.079 Mhz)
Sound Chips : Samples, Discrete
Screen orientation : Horizontal
Video resolution : 256 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 2
Players : 2
Buttons : 4

Released in October 1976.
This was Gremlin's first video game and was very widely copied. It provided Gremlin with a big hit, winning the 'Best of Show' award at the 1976 MOA convention.
This was Gremlin's first video game and was very widely copied. It provided Gremlin with a big hit, winning the 'Best of Show' award at the 1976 MOA convention.

One good strategy is to try and box your opponent in to a small section of the screen, and then just move carefully until they crash.

Game's rom.
Machine's picture.
All in Color For a Quarter - Keith Smith
Machine's picture.
All in Color For a Quarter - Keith Smith
Page last modified on February 26, 2012
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