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Battle of Atlantis

Arcade Video game published 43 years ago by Game World, Ltd.

Listed in MAME

Battle of Atlantis screenshot

Battle of Atlantis © 1981 Game World.

Your mission : Finish the six tables at all costs by eliminating a maximum of opponents. To Do this you possess a multi-directional laser (ultra-rapid firing) and terrifying torpedo-bombs. Through all 6 tables, build up your bonus by blowing-up the fuel tanks.
Table 1: Avoid and destroy the floating mines.
Table 2: The deadly exploding sharks appear as well as the destroyers (avoid their bombs!). Obliterate them with your laser.
Table 3: You penetrate into an abyssal cavern where redoubtable octopuses lie in wait. The destroyers can only drop their bombs through the thin sides of the cavern.
Table 4: A complex of towers replaces the lower part of the cavern. As well as the destroyers and octopus, the mines reappear in large numbers.
Table 5: Accelerated version of Table 4.
Table 6: You return to Table 1 in an accelerated version but you must face up to all your opponents.

TECHNICAL/MACHINE PICT.
1

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound CPU : Zilog Z80 (@ 1.78975 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.78975 Mhz)

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.61 Hz
Palette colors : 99

Players : 2
Control : 8-way joystick
Buttons : 2

TRIVIA

Battle of Atlantis was an original game designed and developed by 'Game World', with the software being commissioned to Comsoft, a software company.

Battle of Atlantis was designed to compete with "Scramble", a leading game at the time.

SCORING
One second of survival 10 points.
Missile 100 points.
Base 100 points.
Fish 200 points.
Spider 200 points.
Surface Ship 500 points.
TIPS AND TRICKS

* Don't stop shooting - a constant stream of bullets and bombs is the best defense!

* If you move up or down while firing, your forward cannon will fire upwards or downwards as well, enabling you to destroy enemies above or below you.

* Destroy surface ships whenever possible as they are worth the most points.

STAFF

Designed and programmed by: Andy Thomason

SOURCES

Game's ROM.
Machine's picture.
Arcade Retro Lounge; http://tips.retrogames.com/