Atomic Robo-Kid

The Arcade Video Game by UPL Co., Ltd. See Timeline

Atomic Robo-Kid screenshot


[Coin-Op] Arcade Video Game

Atomic Robo-Kid © 1988 UPL.

In the 21st century, a blast of cosmic radiation bombarded Terra-12, a deep-space outpost of Earth, hideously mutating all transplanted life. A fleet of savage beings followed the radiation wave and invaded the planet, and began the systematic destruction of all remaining sentient life. Years of battling the alien 'governors' have gone by, and now only one hope survives to avenge the desperate Terran colonists.

The player controls the Atomic Robo-Kid through six stages of increasing difficulty, facing an alien "governor" boss, which are so large as to be considered levels themselves, followed by a "duel" level against other Robo-Kid sized robots. Many levels branch into others, giving the player the choice over which zone to enter next, increasing replayability.

Robo-Kid can collect four different weapons. Whichever weapon is selected is lost when Robo-kid loses a life. In addition to his default gun, Robo-Kid is able collect powerups for a shield that activates on enemy contact, rapid fire, and speed powerups. The player can also encounter a friendly dinosaur-looking robot that sells weapons and shields to Robo-kid using extra lives as currency.


Game ID : UPL-88013

Main CPU : Zilog Z80 (@ 6 Mhz)
Sound CPU : Zilog Z80 (@ 5 Mhz)
Sound Chips : (2x) Yamaha YM2203 (@ 1.5 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2


Atomic Robo-Kid was released in November 1988.

Act-3 main melody was taken from Gary Moore's Thunder Rising.

Omega Fighter, Atomic Robo-Kid / UPL [Pony Canyon / Scitron - PCCB-00038 - Aug 21, 1990]

france November 1992 - Consoles+ No. 14: 91/100


In the export (non-Japanese) versions, the highscore table contains only 3 letters. The original Japanese version can contains an entire name.


• Choose Start Level :
1) After inserting a coin, press p1 attack button while pressing 1p start.
2) Enter the code (codes appear after Act5 at the beginning of the level).


Game designer : Tsutomu Fuzisawa
Chief programmer : Toshio Arai
Character designers : Tsutomu Fuzisawa, Tokuhisa Tazima
Background designers : Noriko Nihei, Akemi Tsunoda
Effects : Kohji Abe
Compose & Music : Mecano Associates



NEC PC-Engine japan (1989) "Atomic Robo-Kid Special [Model UP01001]"
Sega Mega Drive japan (December 1990) "Atomic Robo-Kid [Model T-24013]"
Sega Genesis usa (December 1990) "Atomic Robo-Kid [Model T-24016]"


Commodore C64 usa (1989) Atomic Robo-Kid
Atari ST (1990)
Commodore Amiga (1990)
Sharp X68000 japan (December 20, 1990) Atomic Robo-Kid


Game's ROM.

Page last modified on September 04, 2015