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Airgallet

Arcade Video game published 28 years ago by Banpresto

Listed in MAME

Airgallet screenshot

Airgallet © 1996 Banpresto.

The player controls a fighter jet and shoot enemies in the air and on the ground, collects power-ups, and defeat bosses to advance levels. The player must collect four power ups to upgrade their weapon. There are four weapon types: L, a laser weapon, S, a support drone, M, a tracing missile, and F, gatling Fire, a spread-out vulcan bullet shot.

Four levels of power-ups are available for each weapon, however each level requires four power up tokens be collected. There are also two special "bomb" weapons available for collection - green Energy Spark for a screen-covering swarm of lower-power bombs and blue Thunder Drive for a narrower and more focused attack. The Energy Spark clears all bullets from the screen, while the Thunder Drive only clears bullets that actually touch the blast. This blast starts momentarily atop the player, but quickly moves forward a short distance and stays stationary for a few seconds before dissipating.

Goodies for Airgallet
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(members only)
TECHNICAL

Cave 1st Generation Hardware
Game ID: BP962A

Main CPU: MC68000 (@ 16 Mhz)
Sound CPU: Zilog Z80 [Optional]
Sound Chips: OKIM6295 + Yamaha YM2151
Other: 93C46 EEPROM
RAM: 62256 (x8), NEC 424260 (x2), 6264 (x5)

Players: 2
Control: 8-way joystick
Buttons: 3

TRIVIA

Released in February 1996, Air Gallet features the voices of Lenne Hardt and Jeff Manning.

This game was developed by Gazelle Co, Ltd., one of the offshoots of shooter greats Toaplan (along with Cave and Eighting/Raizing).

STAFF

Executive producer : Johan Satoh
Total coordinator : Toshifumi Kawashima
Producer : Hiroyuki Fujimoto
Director : Tatsuya Uemura
Programmer : Mizuiro Honey
Graphic designers : Mikio Yamaguchi, Junya Inoue, Kaneyo Oohira
Music composer : Yoshitatsu Sakai (Yoshitaz)

Special thanks : S. Yoshida, D. Watanabe, L. Hardt, J. Manning

SOURCES

Game's ROMs.
Game's screenshots.
See goodies section.