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African Dusk [Mr. Cashman]

screenshot

The [Coin-Op] Slot Machine by Aristocrat Leisure Industries Pty, Ltd.

 
DESCRIPTION
 
[Coin-Op] Slot Machine

African Dusk [Mr. Cashman] © 2001 Aristocrat.


A 5 reel video slot machine with an African theme.
TECHNICAL
 
PICTURE :
1
African Dusk [Mr. Cashman] machine
Click to enlarge (members only)
Aristocrat MKVI hardware.

Video resolution : 640x480

Xcite cabinet (16 button) layout :

Top buttons :
Collect
Service

Top row buttons :
Gamble
Bet 1 Credit / Heart
Bet 2 Credits / Diamond
Bet 3 Credits
Bet 5 Credits / Club
Bet 20 Credits / Spade

Bottom row buttons :
Take Win
Play 1 Line / Red
Play 5 Lines
Play 10 Lines
Play 15 Lines
Play 20 Lines / Black
Play 20 Lines + Mr. Cashman (25 Credits) / Start Feature

Button 16 isn't used; the bonus button (Mr. Cashman) takes up the space of both buttons 15 and 16.

MVP cabinet (14 button) layout:

Top row buttons :
Service / Gamble
Bet 1 Credit / Heart
Bet 2 Credits / Diamond
Bet 3 Credits
Bet 5 Credits / Club
Bet 20 Credits / Spade

Bottom row buttons :
Collect / Take Win
Play 1 Line / Red
Play 5 Lines
Play 10 Lines
Play 15 Lines
Play 20 Lines / Black
Play 20 Lines + Mr. Cashman (25 Credits) / Start Feature

Button 14 isn't used; the bonus button (Mr. Cashman) takes up the space of both buttons 13 and 14.

The Mr. Cashman button is round on the MVP cabinets.

A 200 credit African Dusk is also made, the maximum bet per line is 8 credits instead of 20.
TRIVIA
 
This game is identical to the original "Black Rhino" when not using the Mr. Cashman button.

When the machine's not paying, the 'Mr. Cashman' character is often called 'Mr. Crapman' as a joke.

Other 'Mr. Cashman' games are : "Jailbird [Mr. Cashman]" and "Mystic Eyes [Mr. Cashman]".
UPDATES
 
On the 2002 version, you can press any button before the Mr. Cashman feature, but on the original 2001 version you have to wait up to 500 credits before you can bypass a win to get the Mr. Cashman feature.
SCORING
 
Black Rhino substitutes for all symbols.
When playing the Mr. Cashman button scatter pays are 20x the credit per line bet.

Black Rhino : 2 = 5, 3 = 100, 4 = 1000, 5 = 5000
Lion : 3 = 50, 4 = 250, 5 = 2500
Zebra : 3 = 20, 4 = 50, 5 = 250
Giraffe : 3 = 20, 4 = 50, 5 = 250
King : 3 = 10, 4 = 20, 5 = 200
Queen : 3 = 10, 4 = 20, 5 = 200
Jack : 3 = 10, 4 = 20, 5 = 100
Ten : 3 = 5, 4 = 20, 5 = 100
Nine : 3 = 5, 4 = 20, 5 = 100
Tree : 3 = 2, 4 = 20, 5 = 50
TIPS AND TRICKS
 
Mr. Cashman Feature : The Mr. Cashman logo randomly appears after any game and will give you one of five possible features. You must play all lines with the Mr. Cashman button to be eligible for the Mr. Cashman feature.

Random Prize : Mr. Cashman will move his hand(s) near your win meter. Prizes are from 50 to 1000 credits.
Random Spin : Mr. Cashman will randomly spin one or more reels. At the end of the game a multiplier of x3, x5 or x10 will spin up.
Poker Machine : Press the "Mr. Cashman" button to let Mr. Cashman pull the arm of the slot machine. The three numbers which stop is your prize in credits.
Choose your Feature : Touch the gift box to win 5, 10 or 20 free games with wins x2, x3 or x5, or touch the money bag to win from 100 to 1000 credits.
Match the Prize : There are 10 stars on the screen. Pick 2 matching stars to claim your prize. Possible outcomes are: 40 free games, 20 free games x2, 10 free games x3, 5 free games x5, 200 credits, 500 credits, 750 credits or 1000 credits.

For every non-winning free game/spin you are awarded 2 credits multiplied by the feature.
Theoretically speaking the minimum Mr. Cashman feature pay is 6 credits (no win/2 credits x3 on the Random Spin).

You can tell if Mr. Cashman is going to come up after a win. The screen says 'PLAY ON, GAMBLE or TAKE WIN' on a normal game, but if Mr. Cashman is also won it still says 'x credits per line - Mr Cashman bet x credit(s)' or 'PRESS TAKE WIN to PLAY ON' if the win is over 500 credits.

Gamble Feature : When a win comes up, you are given the chance to bet on the credits you've just won.
The gamble feature allows you to select either the full amount, or you can select a half gamble by toggling the Gamble button. If a half gamble is chosen with an odd number, the gamble is rounded (a 5 credit win = a 3 credit gamble; a win gives you 8 credits, but a loss will leave you with the remaining 2 credits).
If you select the right colour (Red or Black), your win is doubled. If you select the right suit (Heart, Diamond, Club or Spade), your win is quadrupled. If you select the wrong item, you lose the gamble and it goes back to the main game.
You can take a win at any time, but if you win 5 times in the one gamble feature, the game ends automatically. You can't gamble more than $10,000 however (but, would you?!).
If you win a progressive jackpot on the machine, you can't gamble the win, even if you actually won credits on the same spin the jackpot went off. This game doesn't generally have a jackpot, it's up to the gaming venue if it's hooked up to one or not.
SERIES
 
1) Black Rhino (1994)
2) Wild Cougar (1996)
3) African Dusk [Mr. Cashman] (2001)
4) Jailbird [Mr. Cashman] (2001)
5) Black Rhino [Power Pay] (2006)
6) Wild Cougar [Power Pay] (2006)
SOURCES
 
Machine's picture.

Page last modified on April 04, 2008
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