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1942

screenshot

[Coin-Op] Arcade Video Game by Capcom Co., Ltd. [Japan]

 
DESCRIPTION
 
Type of the game: [Coin-Op] Arcade Video Game
1942 © 1984 Capcom.

1942 is a vertically scrolling shoot 'em up set in the Asian theater of World War II. The goal is to reach Tokyo and destroy the entire Japanese air fleet. The player (the American 'Super Ace') pilots a plane, and has to shoot down enemy planes. Besides shooting, the player can also perform a 'loop-the-loop' to avoid enemy fire.
TECHNICAL
 
PICTURES :
123
1942 machine
Click to enlarge (members only)
1942 machine
Click to enlarge (members only)
1942 machine
Click to enlarge (members only)
Main CPU : Z80 (@ 4 Mhz)
Sound CPU : Z80 (@ 3 Mhz)
Sound Chips : (2x) AY8910 (@ 1.5 Mhz)

Screen Orientation: Vertical.
Screen Resolution: 256x224
Refresh Rate: 60Hz

Players : 2
Control : 8-way joystick
Buttons : 2
TRIVIA
 
Released in December 1984, 1942 was the first game that Okamoto designed at Capcom. 1942 was also the first Capcom title to spawn a successful series of sequels, with 6 titles in the 19XX line released from 1984 to 2000.

Stage names :
Stages 32–29 : Midway
Stages 28–25 : Marshall
Stages 24–21 : Attu
Stages 20–17 : Rabaul
Stages 16–13 : Leyte
Stages 12–09 : Saipan
Stages 08–05 : Iwojima
Stages 04–01 : Okinawa

After the last boss plane on stage 02 is destroyed the screen displays:
CONGRATULATION
YOU ARE THE BEST OF PLAYER !
FIGHT LAST ONE STAGE

Stage 01 is displayed as LAST STAGE.

After the last stage is complete the screen displays :
WE GIVE UP!
SPECIAL BONUS
10000000 PTS
GAME OVER
PRESENTED BY CAPCOM
PS. HOPE OUR NEXT GAME.
(c) CAPCOM

Default High-score table ('Top 5 ranking score!!') :
TOP 40000 (c) CAPCOM 0
2ND 35000 ALL 0
3RD 30000 RIGHT 0
4TH 25000 RESERVED 0
5TH 20000 EXEDEXES 0

In the default high-score table, some previous Capcom Games appear. Since the Demo Mode only shows the top five, you need to play the game and to make a score of approximately 10000 points (To enter in the top ten).
The number 5 (20000 points) appears as 'EXEDEXES'.
Number 6 is 'VULGUS' (9999 points).
Number 7 is 'SONSON' (8888 points).
Number 8 is 'HIGEMARU' (7777 points).
Number 9 is again 'EXEDEXES' (6666 points).

Martin Bedard of Saint-Lazare, Quebec, Canada holds the record for this game with 13360960 points on November 19, 2006.

Soundtrack album releases :
Capcom Game Music (28XA-94) (August 25, 1986) [Alfa Record]
Capcom Game Music [Reprint] (SCDC-00193) (June 19, 2002) [Scitron Discs]
Legend of Game Music~Premium Box (SCDC-00410~7) (March 24, 2005) [Scitron Discs]

Original products :
1942 (Capcom)

Licensed products :
1942 (Williams Electronics)

Bootlegs/Hacks :
Supercharger 1942 (Two-Bits Score)
SCORING
 
Small planes are 30, 50, 70, 100, 150, or 200 points each.

The small red planes that fly formations of five or ten are 100 points each. Shooting all the planes in the five-plane formation awards 500 bonus points. Shooting all the planes in the ten-plane formation awards 1000 bonus points. In both cases, when the last plane of a formation is destroyed, a powerup marker appears and is worth 1000 points when picked up.

Occasionally a small airplane comes slowly out of the lower left or lower right hand side of the screen and flies towards the top. When hit, it turns into a special figure which awards 5000 points when picked up.

Medium size planes are 1000 or 1500 points each.

Large bomber planes start at 2000 points each. The score for each consecutive bomber destroyed without the player dying is 500 points more than the previous one, up to a maximum of 9000 points. When the player’s ship is destroyed, the score for the bombers is reset back to 2000 points.

There are four boss planes. They appear at the end of stages 26, 18, 10, and 02 :
The stage 26 boss plane is worth 20000 points.
The stage 18 boss plane is worth 30000 points.
The stage 10 boss plane is worth 40000 points.
The stage 02 boss plane is worth 50000 points.

For all enemy planes that require more than one hit to kill, each hit on them gives 100 points.

At the end of each stage a bonus is awarded for shooting down percentage and for unused loops :
100% = Special bonus 50000 points (in older revisions, the game displays 10000 points bonus but 50000 points are actually awarded).
95-99% = 20000 points
90-94% = 10000 points
85-89% = 5000 points
80-84% = 4000 points
70-79% = 3000 points
60-69% = 2000 points
50-59% = 1000 points
Under 50% = 0 points
Unused loops are 1000 points each.

Finishing the final stage awards 10000000 points.
TIPS AND TRICKS
 
* On Stages 27, 20, 15, 08, and 04, a V-formation of red planes will come straight down from the top. If all five of the planes are destroyed, a Black/Red POW appears, giving the player an extra airplane when picked up.

* On stages with the wingman powerups, use them to kill off the large bombers easily by crashing a wingman into them. You will get a second chance to get them back later on.

* On the stages with the boss planes, save all your loops; shoot at it quickly, loop down to avoid the shots, shoot at it again and THEN loop. You should be able to kill it this way.

* Most of the time it is easier to keep only one wingman rather than both; that way it's easier to maneuver around enemies. If you miss the red airplanes that give you the wingman powerup, kill off your plane (assuming you have some remaining) and the game will place you back before them.

* An interesting bug : If you win an extra plane from points when killing a boss plane, no extra planes will be awarded on the basis of points. Extra planes can still be obtained by getting the Black/Red POW, but no point-based bonuses will be awarded for the rest of the game.

* The end of stage bonus for 100% shooting down is actually 50000 points, even though the game displays a 'special' bonus of only 10000 points.

When the player loses all of his ships, the game offers to continue for another credit. If this option is chosen, the game continues where it left off but the score is reset to zero.

* There are six kinds of powerups : Quad fire, destroy all enemies on screen, two wingmen, make enemies stop shooting temporarily, extra loop, and extra life. Note that the destroy all enemies powerup does not destroy the small slow plane that has the 5000 bonus item pickup.

Quad fire powerups are found on Stages 32, 28, 24, 20, 16, 12, 08, and 04.
Destroy all enemies powerups are found on Stages 31, 21, 19, 18, 11, 07, 03, and 01.
Wingman powerups are found on Stages 30, 26, 22, 18, 14, 10, 06, and 02.
Extra life powerups are found on Stages 27, 20, 15, 08, and 04.
Stop shooting powerups are found on Stages 27 and 15.
Extra loop powerups are found on Stages 23, 18, 17, 13, 09, and 05.

* % and point up Stages are 29, 25, 21, 17, 13, 09, 05, 01. During these stages none of the enemies fire on the player except the large bomber planes.

* If the player earns enough bonus planes so that ten ships or more are in the reserve, the ten remaining ships indicators are replaced by the Greek letter Sigma (?).
STAFF
 
Designed & programmed by : Yoshiki Okamoto
PORTS
 

Consoles:


Nintendo Famicom absmiddle (December 11, 1985) "1942 [Model CAP-19]"
Nintendo NES absmiddle (November 1986) "1942 [Model NES-NF-USA]"
Sega Saturn absmiddle (August 27, 1998, "Capcom Generation Dai 1 Shou Gekkitsui Oh no Jidai [Model T-1232G]") : Translated as "Capcom Generation 1: Wings of Destiny")
Sony PlayStation absmiddle (August 27, 1998, "Capcom Generation Dai 1 Shou Gekkitsui Oh No Jidai [Model SLPS-01535]")
Nintendo Game Boy Color absmiddle (May 2000) [Model CGB-AQ4E]
Nintendo Game Boy Color absmiddle (August 24, 2001) [Model CGB-AQ4E]
Sony PlayStation absmiddle (February 22, 2001) "Capcom Generation Dai 1 Shou Gekkitsui Oh No Jidai [Capcore] [Model SLPM-86748]"
Sony PlayStation absmiddle (March 30, 2005) "Capcom Retro Game Collection Vol.1 [Model SLPM-87359]"
Microsoft XBOX absmiddle (September 27, 2005, "Capcom Classics Collection")
Sony PlayStation 2 absmiddle (September 27, 2005; "Capcom Classics Collection [Model SLUS-21316]")
Microsoft XBOX absmiddle (November 18, 2005, "Capcom Classics Collection")
Sony PlayStation 2 absmiddle (November 18, 2005; "Capcom Classics Collection [Model SLES-53661]")
Sony PlayStation 2 absmiddle (March 2, 2006; "Capcom Classics Collection [Model SLPM-66317]")
Sony PSP absmiddle (September 7, 2006; "Capcom Classics Collection [Model ULJM-05104]")
Sony PSP absmiddle (October 24, 2006; "Capcom Classics Collection Reloaded [Model ULUS-10134]")
Sony PSP absmiddle (November 10, 2006; "Capcom Classics Collection Reloaded [Model ULES-00377]")
Sony PSP [AU] (November 16, 2006, "Capcom Classics Collection Reloaded")
Sony PSP absmiddle (September 13, 2007; "Capcom Classics Collection [Best Price] [Model ULJM-05280]")
Sony PlayStation 2 absmiddle (October 11, 2007, "Capcom Classics Collection [Best Price] [Model SLPM-66852]")
Sony PlayStation 3 [PSN] absmiddle (July 24, 2008, "1942: Joint Strike")
Microsoft XBOX 360 [XBLA] absmiddle absmiddle (July 23, 2008, "1942: Joint Strike")
Sony PlayStation 3 [PSN] absmiddle (September 11, 2008, "1942: Joint Strike")
Sony PSP [PSN] absmiddle (September 30, 2009, "Capcom Classics Collection Reloaded")
Sony PSP [PSN] absmiddle (December 3, 2009, "Capcom Classics Collection Reloaded")
Sony PSP absmiddle (July 9, 2010; "Capcom Classics Collection Reloaded [PSP Essentials]")
Nintendo Wii [Virtual Console Arcade] absmiddle (December 21, 2010)
Nintendo Wii [Virtual Console Arcade] [AU] absmiddle (January 21, 2011)
Nintendo Wii [Virtual Console] absmiddle (January 24, 2011 - NES version)
Nintendo Wii [Virtual Console Arcade] absmiddle (January 24, 2011)
Microsoft XBOX 360 absmiddle (March 27, 2012, "Capcom Digital Collection" - XBLA version)
Microsoft XBOX 360 [AU] (March 29, 2012, "Capcom Digital Collection" - XBLA version)
Microsoft XBOX 360 absmiddle (March 30, 2012, "Capcom Digital Collection" - XBLA version)
Sony PlayStation 3 [PSN] absmiddle (February 19, 2013, "Capcom Arcade Cabinet")
Sony PlayStation 3 [PSN] absmiddle (February 19, 2013, "Capcom Arcade Cabinet [Model NPJB-00210]")
Sony PlayStation 3 [PSN] absmiddle (February 20, 2013, "Capcom Arcade Cabinet")
Microsoft XBOX 360 [XBLA] absmiddle (February 20, 2013, "Capcom Arcade Cabinet")
Microsoft XBOX 360 [XBLA] absmiddle (February 20, 2013, "Capcom Arcade Cabinet")
Microsoft XBOX 360 [XBLA] absmiddle (February 20, 2013, "Capcom Arcade Cabinet")
Microsoft XBOX 360 [XBLA] [AU] (February 21, 2013, "Capcom Arcade Cabinet")
Sony PSP absmiddle (April 23, 2013; "Capcom Classics Collection Reloaded [Favorites] [Model ULUS-10134FV]")

Computers:


Sinclair ZX Spectrum absmiddle (1986)
Commodore C64 absmiddle absmiddle (1986)
MSX absmiddle (1986)
MSX2 absmiddle (1986)
Amstrad CPC absmiddle [Disk] (1986, Elite)
Amstrad CPC absmiddle [Tape] (1986, Encore Edition - MCM)
Amstrad CPC absmiddle [Tape] (1986, Elite)
Sinclair ZX Spectrum absmiddle (1987, Budget Edition)
Sinclair ZX Spectrum absmiddle (1987, Encore Edition - Elite)
Sinclair ZX Spectrum absmiddle (1987, Encore Edition - MCM)
FM-7 absmiddle (May 1987)
Amstrad CPC absmiddle (1987, "6-Pak")
Amstrad CPC absmiddle (1988, "Frank Bruno's Big Box")
Amstrad CPC absmiddle (1989, "12 Top Amstrad Hits")
Amstrad CPC absmiddle (1990, "Top 17")
PC [CD-ROM] absmiddle (2003, "Capcom Arcade Hits Volume 2")
PC [CD-ROM] absmiddle (December 21, 2004, "Capcom Coin-Op Collection Volume 1")

Others:


Arcade [PlayChoice-10] absmiddle (1987, "1942 [Model PCH1-R-NF]" - NES version)
SOURCES
 
Game's ROM.
Game's picture.

Page last modified on April 27, 2013
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