007 - The World Is Not Enough [Model NUS-N07E-USA]

The Nintendo 64 Game by Electronic Arts

007 - The World Is Not Enough [Model NUS-N07E-USA] screenshot


Emulated in MAME ! [Console] Nintendo 64 Game

007 - The World Is Not Enough © 2000 Electronic Arts.

If you're an action freak, The World Is Not Enough is plenty enough.

Mark my words, James: Stealth matters.

Let's get the inevitable comparison out of the way: The World Is Not Enough (TWINE) is a jolly good game that stands tall next to GoldenEye 007.

Developer Eurocom has wisely stuck close to GoldenEye's winning formula, even dubbing the three difficulty levels "Agent," "Secret Agent" and "00 Agent," just as in the original game. Like Rare's instant classic, TWINE contains tons of cool gadgets and guns, ever-changing mission objectives, and, of course, the opportunity to play as the world's most famous secret agent.

But there are clever innovations, too. Eurocom has spiced up the gameplay with one level (Cold Reception) that is a rail shooter on skis and another (Night Watch) in which Mr. Licensed To Kill is not allowed to hurt anyone.

Most notably, generous use of voice-compression allows for many dramatic cinema sequences as well as in-game transmissions from R that propel the action forward, since you don't have to pause to read about your next objective. The voice compression technology was licensed from LucasArts, another developer that knows the value of voice in games based on top-drawer movie licenses.

The Expansion Pak supports crisp graphics and a smooth frame rate. You can play TWINE with the standard 4 megabytes of memory, but expect much loss of detail.

Production companies MGM-UA and Danjac (which has produced every 007 flick starting with Dr. No) contributed mightily with movie set blueprints and photos and even vetting the game text for that proper Bond touch. Because EA also snagged the rights to actors' likenesses, Pierce Brosnan's handsome mug graces the TWINE box and Pak, while those of Dame Judi Dench (M), Robert Carlyle (Renard) and other TWINE thespians appear in the game.

EA scrimped on the voice and music licenses, but the results are generally satisfactory. John Barry's classic 007 theme is missing, but the replacement score is Bond-ishy cool and compelling. The anonymous voice talent is quite good. Cheers to EA, though, for forking over the bucks for one big name from the movie. John Cleese is a world master at conveying exasperation and his peevish transmissions as R add much humor to the game.

All in all, TWINE is a crackerjack Pak that should appeal to both first-person veterans and newbies.


Cartridge ID: NUS-N07E-USA


Released on October 17, 2000 in USA.

Known export releases:
europe "007 - The World Is Not Enough [Model NUS-N07P-NOE]"
[UK] "007 - The World Is Not Enough [Model NUS-N07P-UKV]"


EA Games
Executive Producer: Jon Horsley
Producer: Hunter Smith
Associate Producer: Michael Condrey
Technical Director: Timothy Wilson
U.S. Product Manager: Albert Penello
U.K. Product Manager: David Miller
Senior PR Specialist: Jeane Wong
PR Coordinator: Jerris Mungai
Localization Director: Atsuko Matsumoto
Localization Lead: Gabriel Gils Carbó
Localization Specialist: John Pemberton, Lafayette Taylor, Dan Roisman
Documentation Writer: Anthony Lynch
Documentation Layout: Corinne Mah, Kate Beckinsale
Package Design: Michael Lippert
Package Art Direction: Vyn Arnold
Audio Technical Director: Rob Hubbard
Audio Director: David Whittaker
QA Manager: Timothy Attuquayefio
Lead Tester: Matthew Dominguez
Assistant Lead: James DeGuzman, David Constantino
Testers: Aaron Hydrusko, Aaron Lockhart, Ben Alexander, Michael Kaiser, Ram Fenster, Scott Ko, Seth Mespelli, Shawn Mulligan, Steven Fleming, William Lane
Customer Quality Control: Anthony Alexander, Benjamin Crick, Dave Knudson, Micah Pritchard, Darryl Jenkins, Andrew Young, David Kellum, Anthony Barbagallo, Benjamin Smith, Stephen Wanigesekera, Chris Chaplin

Voice of Q: John Cleese
Hobsons International Voices: Adam Blackwood, Andrew Burt, Caron Pascoe, David Robb, Henrietta Bass, Miles Anderson, Simon Mattacks, Tim Bentinck, Tim Whitnall
Stars Talent Agency: Sumalee Montano
Special Thanks to: Gary Gettys, Joel Wade, David Luoto, Linda Matteson, R. J. Berg, Ric Neil, James Abney, Matt Soares, John T. Williams, Alex Mayberry, Craig Allen Brown, Black Ops Entertainment, Abbey Road Studios

President: David Bishop
Executive Producer: Neil Haldar
Executive Producer, DANJAQ, LLC: Simon Mathew
Executive Director: Pamela Trucano
Executive Vice President, Worldwide Marketing: Blake Thomas
Vice President, Business & Legal Affairs: Robert Rader
Senior Test Lead: Pax Adair
Test Leads: Nathan Miller, David Paul Guzman
Senior Financial Analyst: Eric Medel
Assistant Extraordinaire: Laura Wilson
Special Thanks: Phyliss Gordon, Mark Leino, Matt Lieberman, Chris Neel, David Elsey, Lee Nedler, Alyssa Moore, David Pope, DANJAQ LLC, Megan Crawford
Producer: Robb Alvey

Eurocom Entertainment Software
Programming: Robert Watkins, Tim Rogers, Mark Duffill, Simon Mills
Tools Programming: Andy Mitchell, Chris Jackson, Kevin Marks
Design: Bill Beacham, Kev Harvey, Aaron Jenkins
Art: Rob Benton, Leavon Archer, Andy Bee, Nigel Bentley, Calvin Golkowski, Darren Hyland, Simon Kirk, Adrian Mannion, Paul Robinson
Additional Art: Lee Ames, Carl Cropley, Ulf Dahl, Hans Johansen, Helen Jones
Animation: Gary Edwards, Darren Hyland
Audio: Neil Baldwin
Quality Assurance: Michael Robinson, John Lee Barker, Andrew Collins, Mark Shaw, Chris J. Jackson, Richard Nicholls, Michael Botham, Phil Bennett, Richard Higgins, Andy Dilks
Production Management: Tim Rogers, Bill Beacham
Thanks: Hugh Binns, Mat Sneap, Paul Gregory, Joe Lewis, Paul Bates, Dick Alton, Kevin Holt


* Cancelled:
Versions of The World Is Not Enough game for PC and PlayStation 2 were planned for release in 2000, but cancelled.

Game's ROM.

Page last modified on June 03, 2015